Interactive play experience in public workplace
Year: 2018.5 | Individual Project | Tool: Processing
"Catch It"is an attempt to utilize technology to intervene in our workplace to break the sedentary lifestyle and create opportunities for people to get on their feet. It features an interactive playful game-like experience that prompts the users to fulfill a five to ten minute moderate cardio exercise by interacting with generative images projected on a wall. It's a studio project that practices the fast prototyping and user-test-based iteration methodology.