Children game based on AR drawing & multiplayer interactive wall
Year: 2015.8 - 2016.4 | Teamwork & Commercial Project | Role: Gameplay Designer & Programmer
This is an interactive new media product targeting children aged from 3 to 7, which involves coloring, entertainment, socializing and popular science knowledge.
Firstly, children color varieties of cartoon characters on the paper and then scan it. Through the processing of graphics and images technology, graphic characters on papers immediately “come to life”, which will be projected on a wall. Children can interact with characters on the wall and set off on one and another imaginative journey in such a wonderland.
| How To Play
| Set-up & Task Flow
Hardwares used in this product determine the unique interaction characteristic of it – multiplayer live interaction, which is totally opposite to the one-on-one interactive form of iPad. Under such an interactive mode, the biggest challenge of designing this product is to design multi-player interactive experiences according to children's characteristics.
| Interaction Analysis
| Gesture Design
| Gameplay Design
“Plant a Fruit Tree” is one scene of this game. The following chart shows the process of developing a contextual interaction gesture into a gameplay mechanism.
TEST & FEEDBACK
We collected valuble feedbakcs from our game tests which could be sorted into the following important guidelines:
(1) Noticeable Interaction Responses
Children are so curious that they actually expect everything on the screen is responsible. We made most of the elements touchable but some responded mildly and slowly and children just failed to noticed.
(2) Fantastic Content
We found that children showed more interest in things that they don’t usually see in their daily lives or even don’t exist in this world at all, like dinosaurs, aliens, and monsters.
(3) Simple and Intuitive Interactions
Some children don’t have much experiences of using interactible devices and fail to perform gestures like drag or zoom. So simple touch should be the main way of interaction throughout the game.
(4) Low Difficulty Level
When we are testing the first version of the game we forgot to adjust some parameters and children need to spend more efforts to gain reward. Most of them quited easily when they ran out of their limited patience.
We iterated our following game versions based on the above guidelines. Some of the changes are as follows:
Our product is still under development and based on the user feedback we propose the following features as our current goal for the next iteration: